Riot Games

Riot Games is an American video game developer, publisher, and eSports tournament organizer established in 2006. Their main office is based in West Los Angeles, California. They currently have additional offices located in Berlin, Brighton, Dublin, Hong Kong, Istanbul, Mexico City, Moscow, New York City, St. Louis, Santiago, São Paulo, Seoul, Shanghai, Singapore, Sydney, Taipei, and Tokyo.

Riot Games was founded as an indie game developer in 2006 by Brandon “Ryze” Beck and Marc “Tryndamere” Merrill in Los Angeles.The company announced its only game, League of Legends: Clash of Fates, in October 2008, and released the game in October 2009 as simply League of Legends. Their game uses a free-to-play model, supported by microtransactions rather than ads or boxed copy sales.

In 2008, Riot Games obtained initial funding of US$7 million provided by venture capital firms Benchmark Capital and FirstMark Capital. In a second round of funding in 2009, the company raised $8 million from Benchmark, FirstMark, and Chinese technology company Tencent Holdings. In early 2011, Tencent Holdings bought out a majority stake in Riot Games.[11][12] Tencent later reported the deal was for $231,465,000 in an interim report.[13]

Employees at the company include veterans of Defense of the Ancients, such as the former lead developer Steve “Guinsoo” Feak, and the former official DotA-Allstars.com website founder Steve “Pendragon” Mescon. Riot Games also employs some former Blizzard Entertainment employees. On July 12, 2013, Business Insider named Riot Games #4 on its list of the top 25 technology companies to work for in 2013

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EA Sports

EA Sports (stylized as EA SPORTS) is a brand of Electronic Arts that creates and develops sports video games. Formerly a marketing gimmick of Electronic Arts, in which they tried to imitate real-life sports networks by calling themselves the “EA Sports Network” (EASN) with pictures or endorsements with real commentators such as John Madden, it soon grew up to become a sub-label on its own, releasing game series such as NBA Live, FIFA, NHL, Madden NFL, and NASCAR. The best selling EA Sports series is the FIFA series with over 100 million units sold

Most EA Sports games are distinguished by year, as most games are released on a yearly basis. Nevertheless, as EA Sports is the leading purchaser of official licenses, it is not uncommon that in a short span several games of the same sport but with different licenses are released: FIFA 98 was shortly followed by World Cup 98 (as EA has the license for the FIFA World Cup and the European Football Championship, each happening regularly in four-year intervals), and college football and basketball games are released that are based on Madden NFL and NBA Live, respectively.

2K Games

2K Games, Inc. (shortened as 2K) is an American video game publisher. Notable titles include Borderlands, Civilization, The Darkness, BioShock, NBA 2K and WWE 2K.[1] 2K Games is a publishing subsidiary of Take-Two Interactive. It was created on January 25, 2005 after Take-Two acquired developer Visual Concepts and its wholly owned subsidiary Kush Games from Sega for US$24 million.[2] The name “2K Games” comes from Visual Concepts’ sports game lineup, typically referred to as the 2K series.

2K Games is a publishing division of Take-Two Interactive. It was created on January 25, 2005 after Take-Two acquired developerVisual Concepts and its wholly owned subsidiary Kush Games from Sega for US$24 million.[2] The name “2K Games” comes from Visual Concepts’ sports game lineup—typically referred to as the 2K series—which were originally published exclusively for the Dreamcast console. 2K Games was founded in Novato, California. The label publishes a wide variety of console and PC titles developed both internally and externally.

 

Nvidia GeForce GTX 1060

Though it bears resemblance to the GTX 1070 and 1080, the GTX 1060 draws more parallels to Nvidia’s last-gen GeForce 980. In an attempt to compete with the affordable RX 480, which promises 1080p, VR gaming at an aggressive price point, Nvidia was under pressure to come out with something in the same class. The GTX 1060, a mid-range graphics card with a firm grip on 1080p, or even 1440p graphics to a degree, is just that. Given the ubiquity of full HD displays, the GTX 1060 is an inexpensive middle-ground solution for those in need of an energy-efficient GPU that demolishes in terms of performance.

CryEngine

CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games.

The CryEngine software development kit (SDK), originally called Sandbox Editor, is the current version of the level editor used to create levels for CryEngine by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games (including, but not limited to, Crysis and Far Cry), and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

As opposed to editors like UnrealEd, which use a “subtractive” editing style that takes away areas from a filled world space, the Sandbox has an “additive” style (like Quake II). Objects are added to an overall empty space. The Sandbox’s concentration on potentially huge (in theory, hundreds of square kilometers) terrain, means that it uses an algorithmic form of painting textures and objects onto the landscape. This uses various parameters to define the distribution of textures or types of vegetation. This is intended to save time and make the editing of such large terrains feasible while maintaining the overall “real world” sandbox free roaming style. This is different from some editing styles that often use “fake backdrops” to give the illusion of large terrains.

In a fashion somewhat comparable to the 3D Renderer Blender, which can be used for game design, the Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, “What You See Is What You Play” Feature). This is facilitated without loading the game as the game engine is already running within the editor. The “player” view is shown within the 3D portion of the Editor. The Editor also supports all the CryEngine features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), Polybump technology, shaders, 3D audio, character inverse kinematics and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps & Parallax Occlusion Maps, and Advanced Modular AI System.